These fully-auto weapons are built for a variety of combat engagement scenarios. Here is a more detailed look at where each weapon category shines through these statistics – and through the features that go beyond those numbers – starting with the first primary weapon category. Special – Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).Melee – A weapon used in hand-to-hand combat provides the fastest movement speed out of any weapon and near-instant, silent kills on impact.Launchers – Single-shot weapons with explosive payloads the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: N/A).Shotguns – Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations.Pistols – Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon.Can hold breath while using to line up more accurate shots. Sniper Rifles – High precision rifle defined by superior damage per shot and low fire rate.Light Machine Guns – Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.).Tactical Rifles – Similar to assault rifles, but meant for more accurate Operators due to their burst or semi-auto firing modes (ideal combat range: varies).Submachine Guns – Compact and fast-firing weapons that find their stride in close-quarters (ideal combat range: 5-30 meters).Assault Rifles – Fully-automatic, highly modular weapons that excel in mid-range combat (ideal combat range: 20-45 meters).Slower fire rate and handling speeds.In simplest terms, these ten weapon categories are defined by these traits and specific combat situations (with no attachments equipped): Consistent ammo capacity with heavy grain rounds provides premium stopping power and bullet economy. (Unlocked at Level 22) RPDįully-auto light machine gun. Reliable stopping power with superior handling and movement speeds. Good recoil control and visibility when sustaining fire.įully auto light machine gun. Improved fire rate with a large ammo capacity. (Unlocked at Level 55) LMGįull-auto light machine gun. One-shot kill to the head or upper chest. One-shot kill to the head, chest or shoulders. Hand-loaded with improved handling speeds and faster rechamber. (Unlocked at Level 49) SNIPER RIFLESīolt-action sniper rifle. Increased fire rate with minimal recoil, maintains reliable damage over longer range encounters. Built-in optic provides 1.5x magnification. High damage with moderate recoil and slower movement speeds while firing. (Unlocked at Level 10)īurst fire tactical rifle. Good visibility while firing with a slightly pronounced delay between bursts. Excellent burst fire accuracy when aiming down sights. Fair visibility and control while firing. High damage and reliable accuracy with lower ammo capacity. Large ammo pool and less accurate hitfire spread. Burst fire spread is less efficient at long range (Unlocked at Level 37)įull-auto submachine gun. (Unlocked at Level 19)ģ-round burst submachine gun. Utilises 5.45mm ammo for superior bullet velocity. Improved damage with reliable weapon control. (Unlocked at Level 13)įull-auto submachine gun. Improved handling speeds with more accurate hit fire speed. High damage with a slower fire rate and fair recoil. Fast fire rate with low recoil, good visibility and control when firing. Modest damage slightly less ammo capacity (Unlocked at Level 40) Submachine Gunsįull-auto submachine gun. Fast fire rate with quick reloading speeds. (Unlocked at Level 31)įull-auto assault rifle. Erratic initial recoil with less accurate hipfire speed. Superior mobility with improved handling speeds. (Unlocked at Level 16)įull-auto assault rifle. Improved damage and accuracy, excellent weapon control and visibility when sustaining fire. Excellent stopping power for mid-range encounters (Unlocked at Level 7)įull-auto assault rifle. High damage with a marginally slower fire rate.
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